Rolling

Balance and Changes

Following the changes made to the Gnomprona hunting terrain three weeks ago and the subsequent follow-up, we are making further adjustments in this regard. Therefore, we’ve slightly reduced the damage scale with increased danger level, including damage dealt through Megacrits. After adjustment, the new values are lower than they were recently, but still higher than …

Balance and Changes Read More »

Changes and fixes

With Today’s server save, we’ve made the following changes: Ballistic Mastery now also supports Bleed Damage ( Wound Charm ). Fixed a bug in Grounds of Deceit where a player could not be hit by spells in some places on the wall. We’ve also made the following adjustments to hunting grounds: Ebb & Flow: We’ve …

Changes and fixes Read More »

Balance Changes

Following the recent balance changes made to Rotten Blood, we will continue to adjust various hunting grounds over the next few weeks to further address economic development in Tibia. With today’s Server Save, we move on to Hunting Grounds which have been generating disproportionately high profits in terms of loot. Great Pearl Reef: Two-headed turtle …

Balance Changes Read More »

Balance Project

Tibianos ear! In our Latest survey, we asked you which hunting grounds need the most improvement and in what aspects. Of the 60,000 invited accounts, more than 8,000 completed the survey. A huge thank you to all participants for their invaluable contributions. This survey is the beginning of a new project focused on perfecting hunting …

Balance Project Read More »

Area balance 05/03/2021

Since its launch, Soul War’s hunting areas have been adjusted several times to curb their huge profitability, both in terms of profit and experience. Still, even after these changes, they were very lucrative. After the vocation adjustments last November, these hunting grounds have become even more profitable than before, both in terms of profit and …

Area balance 05/03/2021 Read More »